Anthea

Pantheon

Feya - Earth Goddess

The primary belief of Freyrmore is in The Goddess, Feya. Feya is the creator of all, matron of heath and home, and the sower of fields. Kind of heart, wise beyond measure, but ruthless to all who trespass or threaten her tranquility.

Shrines found plentifully.

Symbol of a half circle downwards facing, with lines, like plants, growing from the top.

Mon - Sun God

A very secondary deity in this realm, Mon is Feya’s partner, and rules the skies and sun. Brave and fair, but with an iron heart of justice. While a courageous warrior often called upon in battle or war, he is also the overseer of law and justice.

Loves to party, drink, and be merry.

Shrines found in legal buildings, around gardens, taverns, and amongst farmers.

Symbol of a half circle upwards facing, lines like rays emanating from the top of the circle.

Fayamon - God of Knowledge

Child of Feya and Mon, Feyamon is the deity of knowledge and study. A master of disguise and observation. While technically genderless, having been designated as neither or both (depending on the tale) by their parents in order to spare them any agony of gender, is sometimes depicted with either gender based on the tale, area, artist, and era. Though most often they are presented as androgynous.

The worship of Feyamon is rare and typically only found in places of knowledge or theater.

Shrines found only in places of knowledge or the theater.

Symbol is that of either an open book, or a two-sided face mask (one side happy, the other sad), sometimes both symbols are used overlayed.

Goddess of death

Looks like a young girl. Very playful and charming. She is the goddess of death because she loves people and wants to know them and spend time with them. Compassionate but emotional. Hates the undead (she feels they have sunned her and are ignoring her, thus making her sad).

Shrines found typically in graveyards, monuments to the fallen, some places of magic, and at family shrines dedicated to their ancestors.

Charon

Demi-god of death. Brings the dead to the afterlife and to his sister (goddess of death). Charon is a gambler and rouge-like. He will listen to pleas, but only the odds does he bind by. He uses a pair of dice and a deck of cards to make decisions. He may grant a second chance if the pleas failed the first roll, but never a third.

Magic

More the essence of magic than a god, but worshiped the same. A small orb like creature, similar to a slime, but in perfect symmetry except when they want to be otherwise. Talks telepathically.

Shrines found in all places of magic, from shops, academies, and mage domiciles.

Symbol is that of a perfect orb, not a circle. Where a physical orb can’t be used (such as paper), magic is used to craft the illusion of one.

Mischief

The god of mischief is amorphous, though typically seen as an older man (his default appearance). Loves chaos. Travels/Travelers/The Road Shrines found along the road, at cross roads, or at the edges of communities.

Profit

Patron saint for all those who’s love of money, or who deal primarily with capitalistic dealings, such as merchants, pirates, bandits/highway men, businesses, etc.

She is said to sail on a barge of wealth. Money at all costs.

Shrines found in banks, with merchants, in markets, etc.